Skip to content

Beginner guide

How to Read the Mahjong Card (Without the Headache)

The card is the part that confuses almost every new player. Let's decode it together, one small piece at a time.

Updated November 8, 2026 A short read For brand-new players

A quick note before we start. The official card is published by the National Mah Jongg League, and its hands are copyrighted. We will never show them here. Every example on this page is one of our own practice hands, made up for learning. To actually play, buy the current card from the League at nationalmahjonggleague.org.

What the card is

In American mahjong, you can only win with a hand that appears on the card. Think of it as a menu of legal winning patterns. A new card comes out every spring, and the hands change each year, which keeps the game fresh even for people who've played for decades. Most groups switch to the new card as soon as it's released.

Each line on the card is one complete hand of 14 tiles. Your job during a game is to pick one line and collect exactly the tiles it describes.

Hand families

Hands are grouped into sections, or families, that share a theme. You'll see families built around things like even numbers, odd numbers, numbers in a row, the same number in every suit, winds and dragons, and pairs. Some sections use the digits of the current year. Learning the family names first makes the card much less overwhelming, because you can skip straight to the sections that fit your tiles.

Reading the symbols

Each hand is written as short groups of numbers and letters. Here is the key:

  • 1 to 9: number tiles from a suit. "333" means three 3s, and "4444" means four 4s.
  • F: Flower. "FF" means two flowers.
  • N, E, W, S: the North, East, West, and South winds.
  • D: a Dragon.
  • 0: in year hands, the White Dragon (Soap) acts as a zero.

The number of characters is the number of tiles. A group of two is a pair, three is a pung, four is a kong, and five is a quint. Add them all up and every hand comes to 14.

Colors mean suits (but not which suit)

This is the big one. The groups on the card are printed in colors, and the colors tell you how many suits the hand uses:

  • All one color: everything is in one suit.
  • Two colors: two different suits.
  • Three colors: all three suits appear in the hand.

The color never means a specific suit. Green does not mean Bams. It only means "these groups match each other." You get to choose which suit is which. Flowers and winds have no suit, so they don't follow the colors.

Here's a one-color practice hand. Every number is in the same suit, and you pick the suit:

Consecutive run

Stepping Stones

X25¢

11122223334444

Any four numbers in a row, all in one suit. 1-2-3-4 is just the pattern; 5-6-7-8 works too.

One way to complete it:

3 Bam3 Bam3 Bam4 Bam4 Bam4 Bam4 Bam5 Bam5 Bam5 Bam6 Bam6 Bam6 Bam6 Bam
Practice card — not the official card.

And a two-color hand. Two groups share one suit, and the other two share a different suit:

Even numbers

Even Steven

X25¢

FF224446668888

Two suits: the 2s and 4s share one suit, the 6s and 8s share a different suit.

One way to complete it:

FlowerFlower2 Dot2 Dot4 Dot4 Dot4 Dot6 Crak6 Crak6 Crak8 Crak8 Crak8 Crak8 Crak
Practice card — not the official card.

Dragons and their suits

Each dragon belongs to a suit:

Red Dragon5 CrakGreen Dragon5 BamWhite Dragon (Soap)5 Dot
Red Dragon goes with Craks, Green Dragon with Bams, and White Dragon (Soap) with Dots.

When a D is printed in the same color as some number groups, it means the dragon that matches that suit. When the D stands on its own, the hand's note tells you whether any dragon will do. In this practice hand, the kong can be any one dragon:

Winds & Dragons

Compass Rose

X30¢

NNEEEWWWSSDDDD

All four winds plus a kong (four) of any one dragon.

One way to complete it:

North WindNorth WindEast WindEast WindEast WindWest WindWest WindWest WindSouth WindSouth WindGreen DragonGreen DragonGreen DragonGreen Dragon
Practice card — not the official card.

"Any like numbers" and "any consecutive"

Many hands are written with sample numbers, plus a small note that frees you to use others. Two phrases come up a lot:

  • Any like numbers: the hand uses one number throughout, and you choose it. If the card shows 7s, you could build the same hand with 3s.
  • Any consecutive: the numbers must be in a row, but you choose where the run starts. A run shown as 1-2-3-4 could also be 5-6-7-8.

Here's a like-numbers practice hand using three colors, so all three suits:

Like numbers

Three of a Kind

X30¢

FFF77777777777

Pick any one number and collect it in all three suits. Sevens are shown, but any number works.

One way to complete it:

FlowerFlowerFlower7 Dot7 Dot7 Dot7 Dot7 Bam7 Bam7 Bam7 Bam7 Crak7 Crak7 Crak
Practice card — not the official card.

Whatever the note allows, the shape stays fixed. If a group is printed as a pung, it must be a pung, never a kong.

X and C: exposed or concealed

Next to each hand is a letter. X means exposures are allowed: you can call discards to build groups and show them on your rack. C means concealed: you keep everything hidden on your rack and may only call a discard for the very last tile that gives you Mahjong.

Concealed hands are harder, so they're usually worth more. Hands made only of singles and pairs are a special case, because jokers can't be used in singles or pairs at all:

Singles & pairs

Pairs Party

C50¢

FF1122334455DD

Five pairs in a row in one suit, plus a pair of that suit's matching dragon. Concealed, and no Jokers (Jokers never go in pairs).

One way to complete it:

FlowerFlower3 Crak3 Crak4 Crak4 Crak5 Crak5 Crak6 Crak6 Crak7 Crak7 CrakRed DragonRed Dragon
Practice card — not the official card.

Point values

The number beside each hand, like 25¢ or 50¢, is what it's worth. Harder hands pay more. How that value turns into money at the end of a hand depends on who threw the winning tile and whether you used jokers. Our payout calculator works it out for you.

How to use the card during a game

  1. After the deal, look at what you have most of: pairs, a suit, flowers, winds.
  2. Scan the card for two or three hands that use those tiles.
  3. Use the Charleston to pass away tiles that fit none of them.
  4. Narrow down to one hand as the game goes on, but stay flexible as long as you can.

It's perfectly fine to keep your card face up on the table and study it during play. Everyone does, and nobody expects a beginner to have it memorized. Practice the passing part with our Charleston simulator, and see the full flow of a game in how to play American mahjong.

Questions

Frequently asked questions

01 What do the colors on the mahjong card mean?

Colors tell you how many suits a hand uses. Groups printed in the same color must be the same suit, and groups in different colors must be different suits. The colors never mean one particular suit.

02 What does X and C mean on the mahjong card?

X means exposed: you may call discards to build groups and show them on your rack. C means concealed: you keep the whole hand hidden and may only call the final tile for Mahjong.

03 Where do I buy the official mahjong card?

Buy it directly from the National Mah Jongg League at nationalmahjonggleague.org. A new card comes out every spring, and it is inexpensive.

04 Can I use an old mahjong card?

For practice at home, sure. But most clubs and game nights play only from the current year's card, so you will want the new one once it is released.

05 What does 0 mean on the mahjong card?

In hands built around the digits of a year, the White Dragon, nicknamed Soap, stands in for the number zero.

06 Do I have to collect the groups in order?

No. You can gather the groups in any order you like. Your finished 14 tiles just have to match the whole pattern.

Free printable

Get the free First Night Quick Card

One printable page with every tile, the Charleston order and the Joker rules, so you can glance down instead of asking.

One friendly email a week at most. Unsubscribe anytime. Privacy

Keep going

Swipe for more →

All guides →